Directions in a tintin script
I created some tintin++ aliases that will display the level for an area, and after a programmable delay, recall and speedwalk the directions. I took most of the directions from Dorsh's directions. Sorry about the ugly formatting :)
#variable {godelay} {2}
#variable {go} {Going in $godelay seconds. Good for levels: \} #showme { Use "#var godelay number" to set delay for go aliases. }
#ALIAS {gogang} {#showme $go lvl 5-15;#delay {$godelay} {recall; 2s; 3e; 2s; 2e;}}
#ALIAS {goeast} {#showme $go lvl 10-20;#delay {$godelay} {recall; 3s; 2e; 2s; 10e;}}
#ALIAS {goshire} {#showme $go lvl 3-35;#delay {$godelay} {recall; 2s; 5w; 4n;}}
#ALIAS {gosubway} {#showme $go lvl 10-30;#delay {$godelay} {recall; 4s; d; s; 5e;}}
#ALIAS {godrow} {#showme $go lvl 15-25;#delay {$godelay} {recall; 2s; 6e; 4s; 2e; s; 2e; d; open hole; w; s; d; open secret; d; w;}}
#ALIAS {godaycare} {#showme $go lvl 1-10;#delay {$godelay} {recall; 2s; 6e; d; s;}}
#ALIAS {gocanyon} {#showme $go lvl 5-30;#delay {$godelay} {recall; 2s; 6e; 4s; 2e; s; 2e; d; s; u;}}
#ALIAS {gonewt} {#showme $go lvl 5-15;#delay {$godelay} {recall; 2s; 6e; 3n; e; 3s; e; 3s;}}
#ALIAS {gognome} {#showme $go lvl 5-15;#delay {$godelay} {recall; 2s; 5e; s; 3e;}}
#ALIAS {gogob} {#showme $go lvl 10-26;#delay {$godelay} {recall; 2s; 6e; 8n;}}
#ALIAS {gosolace} {#showme $go 4n maybe;#delay {$godelay} {recall; 2s; 5w; s; d; 2s; w; 3n;}}
#ALIAS {gothalos} {#showme $go lvl 1-30;#delay {$godelay} {recall; 2s; 6e; 4s; 5w;}}
#ALIAS {gotos} {#showme $go lvl 10-30;#delay {$godelay} {recall; 2s; 13w; s; 2w; s; s; w; s; 3w; n; w; n; 5n;}}
#ALIAS {goultima} {#showme $go lvl 5-50;#delay {$godelay} {recall; 2s; 4w; 3n; 2e; 2n; u;}}
#ALIAS {gotow} {#showme $go lvl 5-30;#delay {$godelay} {recall; 2s; 6e; 4s; 2e; s; 2e; d; 4e;}}




Comments
Thanks for sharing these!