#AREADATA Name Ancient Subway Ruins~ Author Yaddoshi~ Levels 9 21 Security 1 VNUMs 7500 7535 Act ~ Builders None~ Recall 3001 Reset You hear the patter of little feet.~ Note ~ End #MOBDB #7500 Name rat black~ Short a black furred rat~ Long A black furred rat scurries along the wall. ~ Descr The eyes of this small creature seem to glow with their own red light. ~ Act aggressive wimpy~ AffectBy infrared~ Alignment 0 Level 3 Race Rat~ Sex neutral~ End #7501 Name spindlesnap~ Short a spindlesnap~ Long A multi-legged creature jumps up and runs toward you. ~ Descr All legs and teeth, this spider-like creature moves incredibly fast and can jump several feet into the air. Avoid them if you can. ~ Act scavenger aggressive~ AffectBy infrared~ Alignment -50 Level 5 Race Arachnid~ Sex neutral~ End #7502 Name skeleton~ Short a skeleton~ Long A skeleton with yellowed bones stands up and reaches for you. ~ Descr Covered in dust and spiderwebs, with empty eye-sockets and grinning teeth, this skeleton has been waiting here for a very long time. ~ Act aggressive~ AffectBy infrared~ Alignment -100 Level 8 Race Undead~ Sex neutral~ End #7503 Name spectre~ Short a spectre~ Long A female form can just barely be seen in the shadows. ~ Descr A faint outline of a sorrowful face swiftly changes to rage as the spirit of this long-dead woman notices you looking upon her. ~ Act aggressive stay_area~ AffectBy sneak~ Alignment -50 Level 9 Race Human~ Sex female~ Spec spec_cast_cleric~ End #7510 Name rat giant~ Short a giant black rat~ Long An enormous black rat glares at you with red glowing eyes. ~ Descr Time, and perhaps magic scavenged by this creature have allowed it to grow to such an unnatural size. Large yellow teeth click against each other as it prepares to attack. ~ Act scavenger aggressive~ AffectBy detect_hidden infrared~ Alignment -250 Level 15 Race Rat~ Sex male~ End #7517 Name shrieker mushroom~ Short the Shrieker~ Long An enormous mushroom shivers slightly as it stands here. ~ Descr This odd mushroom is covered in pulsing veins and shifts around constantly, almost as if it is breathing. You better hope it doesn't notice you. ~ Act sentinel~ AffectBy detect_invis detect_hidden infrared~ Alignment 0 Level 10 Race Plant~ Sex neutral~ Spec spec_poison~ Trigger greet~ 7517 75~ End #7524 Name lich~ Short the Lich~ Long A skeletal figure upon the throne regards you with dead eyes. ~ Descr This creature must be the source of the animated skeletons. A magician in life, and a necromancer in death, the Lich is to be feared. ~ Act aggressive~ AffectBy frost_shield~ Alignment -500 Level 18 Race Undead~ Sex neutral~ Spec spec_cast_mage~ End #7530 Name skeleton conductor~ Short the skeleton of the conductor~ Long A skeleton wearing a tattered uniform and hat sits in the chair. ~ Descr This skeleton appears to be the conductor of this vehicle, and it seems he never left. The blue-tinged rags of his uniform are barely intact. ~ Act sentinel scavenger aggressive~ AffectBy infrared~ Alignment -50 Level 12 Race Undead~ Sex neutral~ End #7535 Name fiend pit demon~ Short the pit fiend~ Long A black demonic form rushes toward you and attacks! ~ Descr Black as pitch skin stretches taut against the muscles, bone, sinews and points of horns jutting out from its shoulders and head. Scraps of leathery wings flap uselessly behind it, scars of a battle from another age. Eyes burn red in the darkness, and teeth are bared in a rictus snarl. The pit fiend attacks! ~ Act sentinel aggressive~ AffectBy detect_invis detect_hidden infrared hide protect_good~ Alignment -900 Level 21 Race Demon~ Sex neutral~ Spec spec_cast_psionicist~ End #0 #OBJDB #7500 Name chest wooden~ Short a wooden chest~ Descr A wooden chest with a steel lock is here.~ Type container~ Extra ~ Wear ~ Values 500~ 13~ 7501~ 0~ 0~ Weight 100 Cost 0 Level 20 End #7501 Name key steel~ Short a steel key~ Descr A steel key lies in the dust.~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 Level 0 End #7502 Name coins gold pile~ Short a pile of gold coins~ Descr A pile of gold coins is here.~ Type money~ Extra ~ Wear take~ Values 15000~ 0~ 0~ 0~ 0~ Weight 50 Cost 15000 Level 20 End #7503 Name token ne-yk~ Short the token of NE-YK~ Descr A strange coin lies on the ground here.~ Type treasure~ Extra magic~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 5000 Level 20 Affect age~ 25 ~ Affect mana~ 25 ~ Affect hp~ 25 ~ Affect dexterity~ 2 ~ ExtraDescr token ne-yk~ A silver ring surrounds a brass ring with a hole in the middle of this coin. Etched into the brass ring are the faint letters NE-YK. A gem may have once fit into this token. ~ End #7510 Name coins treasure mass~ Short a mass of gold coins~ Descr A mass of gold coins have been left here.~ Type money~ Extra ~ Wear take~ Values 7500~ 0~ 0~ 0~ 0~ Weight 50 Cost 0 Level 0 End #7524 Name robe enchanter~ Short the blue robe of the enchanter~ Descr A blue robe decorated with gold trim lies here.~ Type armor~ Extra magic~ Wear take about~ Values 10~ 0~ 0~ 0~ 0~ Weight 2 Cost 0 Level 0 Affect hitroll~ 3 ~ Affect wisdom~ 3 ~ Affect saving-spell~ -5 ~ Affect ac~ -5 ~ End #7530 Name glowstick stick glow~ Short a glowstick~ Descr A short glowing stick lies here, casting light on the ground.~ Type light~ Extra glow~ Wear take hold~ Values 0~ 0~ -1~ 0~ 0~ Weight 1 Cost 0 Level 0 Affect intelligence~ 1 ~ Affect wisdom~ 1 ~ Affect dexterity~ 1 ~ End #7535 Name stiehl dagger~ Short the Stiehl~ Descr An oddly shaped dagger lies on the floor.~ Type weapon~ Extra hum~ Wear take wield~ Spec spec_soul_moan~ Values 0~ 9~ 30~ 2~ 0~ Weight 5 Cost 0 Level 0 ExtraDescr stiehl dagger~ Etched into the blade of this dagger is the following: S T I E H L ~ End #0 #ROOMDB #7501 Name Entrance to the Platform~ Descr Dust blankets the floor in a thick layer, marked by small footprints undoubtedly created by vermin. An odd barrier lies broken and useless on the floor, marked by odd wheel and post shaped attachments. A long staircase leads down into the darkness. A rusted metal plaque is fixed to the wall. ~ Flags dark indoors~ Sector inside~ Regen 150 150 ExtraDescr barrier~ The barrier once stood upright, and the posts attached to each wheel look as though they were designed to prevent someone from passing, although to what purpose one can only guess. Closer inspection reveals a slot on what would be the top of the barrier post, large enough to accept a thin coin of some kind. ~ ExtraDescr plaque metal rusted~ The plaque reads: The Ancient Subway Ruins Area created by Yaddoshi February 2007 For players of level 10 and up. ~ Reset M 7500 5 100 Door east~ ~ 0 0 ~ ~ Door west~ ~ 0 7068 A broken hole in the wall leads back into the sewers. ~ ~ Door down~ ~ 0 7502 The wide staircase leads into the darkness. ~ ~ End #7502 Name The Wide Staircase~ Descr The wide staircase is coated in dust, marked with small footprints. Odd objects lay under the dust, untouched by time. The staircase continues up and down. ~ Flags dark indoors~ Sector inside~ Regen 100 100 ExtraDescr object objects~ A rusty cylindrical can lying on one side with an opening on the end has some symbols etched into the side that appear to say 'A L P O'. A broken cane with a hook-shaped handle lies on a lower step. Crumpled things that look somewhat like old parchment litter the steps everywhere. ~ Door up~ ~ 0 7501 Darkness obscures the top of this staircase. ~ ~ Door down~ ~ 0 7503 The bottom of the staircase is obscured by darkness. ~ ~ End #7503 Name The Platform~ Descr This appears to be a long platform, similar to a dock at a wharf, but underground. An arch in the wall reveals a wide staircase leading up. Above the arch there appears to be a worn stone plaque. To the east the platform ends abruptly, the empty space shrouded in shadows. The platform continues to the north and the south. ~ Flags dark indoors~ Sector inside~ Regen 100 100 ExtraDescr plaque stone worn~ The stone plaque reads: S U b W A Y S T n T I O N 9 ~ Reset M 7500 5 100 Door north~ ~ 0 7505 Shadows obscure this end of the platform. ~ ~ Door south~ ~ 0 7504 Shadows obscure this end of the platform. ~ ~ Door up~ ~ 0 7502 Darkness obscures the staircase steps. ~ ~ End #7504 Name The South End of the Platform~ Descr At this end of the platform old metal benches can be seen attached to the walls. Bits of broken stone and brick litter the floor, obscured by a thick layer of dust. The platform continues to the north. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 7503 Shadows obscure the platform to the north. ~ ~ End #7505 Name The North End of the Platform~ Descr Benches made of metal are attached directly to the walls in this part of the platform. Broken bits of metal and odd litter is covered by a thick layer of dust. The platform ends abruptly to the east, and the space beyond is a large wall of darkness. The platform continues to the south. A small iron-rung step ladder leads down from the platform. ~ Flags dark indoors~ Sector inside~ Regen 100 100 ExtraDescr ladder step iron iron-rung~ The ladder is coated and rust and squeaks a little as it moves. It should still be strong enough to support a humanoid's weight, regardless. ~ Door south~ ~ 0 7503 Shadows obscure the platform to the south. ~ ~ Door down~ ~ 0 7506 The iron-rung step ladder leads down into the darkness. ~ ~ End #7506 Name Beneath the Platform~ Descr Ten feet below the platform, dust coats a pair of long, rusted iron beams lying side by side on the ground, and aligned north and south. To the north a cave-in appears to have cut off access to a tunnel. This space continues to the south. A small iron-rung step ladder leads up to the platform. ~ Flags dark indoors~ Sector inside~ Regen 100 100 ExtraDescr tunnel~ A pile of rubble twelve feet high blocks any possible access to the tunnel heading north. Looking up it seems possible another cave-in could happen at any moment. ~ Door south~ ~ 0 7507 The space beneath the platform continues into darkness. ~ ~ Door up~ ~ 0 7505 A rusted iron step ladder leads up to the platform. ~ ~ End #7507 Name Beneath the Platform~ Descr The twin iron beams, coated in rust, continue in the north and south direction. Dust blankets everything, disturbed by faint small footprints. A large set of footprints crosses the beams and comes to an abrupt end. This space continues to the north, and a large archway to the south is an entrance to a very large tunnel. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 7506 The space beneath the platform continues this way. ~ ~ Door south~ ~ 0 7508 A large archway opens to a tunnel. Darkness shrouds everything. ~ ~ End #7508 Name The Ruined Tunnel~ Descr The walls of the tunnel are crumbling, and coated with a slick, moldy surface. Moisture drips down from the ceiling, and the air is thick and noxious. An archway to the north leads to an open space, and the tunnel continues to the south. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 7500 5 100 Reset M 7501 3 100 Door north~ ~ 0 7507 The tunnel ends, and the space beyond appears lighter and more open. ~ ~ Door south~ ~ 0 7509 The darkness of the tunnel shrouds everything. ~ ~ End #7509 Name The Ruined Tunnel~ Descr Broken pipes and bits of stone litter the ground here. Beneath the rubble the rusted iron beams can be seen, side by side. The darkness and the air are oppressive. The tunnel continues to the north and south. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 7508 The darkness shrouds everything, you cannot see where the tunnel leads. ~ ~ Door east~ door closed~ 0 7510 Beneath a thick coating of dripping mold, the rusted handle of a metal door can barely be seen. It looks as though it has been used recently. ~ door metal~ Door south~ ~ 0 7511 The oppressive darkness is starting to make it appear that someone is in the tunnel just to the south of you. ~ ~ End #7510 Name The Lair~ Descr The damp smell of mildew mixed with unclean animal odor fills the air. A mix of straw, dirt, broken boxes, glass, metal wire and various other things has been fashioned into a nest in this room. Odd boxes with glass covers are attached the wall, along with a lever rusted in place. The only exit is the metal door to the west. ~ Flags dark indoors~ Sector inside~ Regen 100 100 ExtraDescr nest~ The nest is truly disgusting, and obviously the source of the bad smell in this room. The only mystery that needs to be answered is the nature of beast that would create such a thing. ~ ExtraDescr lever~ The lever is rusted in place, try as you might to make it budge. ~ ExtraDescr boxes~ The glass is coated in grime, but just beyond it you can see what looks vaguely like a clock with only one hand and various symbols printed on a faded yellow circle behind it. ~ Reset M 7510 1 100 Reset O 7510 0 100 Door west~ door closed~ 0 7509 A rusted metal door leads back into the tunnel. ~ door metal~ End #7511 Name A Bend in the Ruined Tunnel~ Descr The crumbling walls curve in an easterly direction at this part of the tunnel, and the rusted iron beams on the ground curve with them. There appears to be movement in the darkness, but nothing that can be clearly seen. The tunnel continues to the north and to the east. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 7503 3 100 Door north~ ~ 0 7509 The darkness this way prevents anything from being clearly seen. ~ ~ Door east~ ~ 0 7512 The darkness this way prevents anything from being clearly seen. ~ ~ End #7512 Name The Ancient Tunnel~ Descr A bit of a leak has caused the crumbling brick walls to become coated with a greenish slime that emits a noxious smell. It has even begun to cover one of the long iron beams in the floor. The tunnel continues east and west. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 7500 5 100 Door east~ ~ 0 7513 The darkness is playing tricks with your eyes. You see movement ahead. ~ ~ Door west~ ~ 0 7511 The darkness plays tricks with your vision, you think you see movement. ~ ~ End #7513 Name A Bend in the Ancient Tunnel~ Descr The crumbling walls curve in a southerly direction at this part of the tunnel, and the rusted iron beams on the ground curve with them. The shadows flicker along the walls, and it is difficult to see what is causing them to dance in the light. The tunnel continues west and south. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 7503 3 100 Reset M 7501 3 100 Door south~ ~ 0 7514 The dancing shadows make it difficult to see clearly. ~ ~ Door west~ ~ 0 7512 The shadows dance along the walls, making it difficult to see. ~ ~ End #7514 Name The Ancient Tunnel~ Descr The air seems to be much colder in this section of tunnel, and dust-motes float through the air. The darkness keeps closing in on the light, making it very difficult to see anything. The tunnel continues north and south. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 7500 5 100 Door north~ ~ 0 7513 A humanoid form wanders off in this direction. The air seems much colder. ~ ~ Door south~ ~ 0 7515 An odd shape wanders off in this direction. The air seems much colder. ~ ~ End #7515 Name The End of the Ancient Tunnel~ Descr The ancient tunnel comes to an abrupt end. A cave-in has blocked off access to the rest of this tunnel, and also appears to have opened a hole in between the rusted iron beams. The air seems colder in the vicinity of the hole. Rubble blocks access to the south, and the tunnel continues to the north. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 7501 3 100 Door north~ ~ 0 7514 The darkness obscures everything in this direction. ~ ~ Door down~ ~ 0 7516 Cold air wafts up from this hole, but it is impossible to see where it leads. ~ ~ End #7516 Name The Underground Tunnel~ Descr It appears this tunnel was built directly beneath the ancient tunnel. The cave-in up above appears to have affected this tunnel as well, blocking access to the south with rubble. A pair of iron beams run parallel in a north and south direction. The air is very cold here. Rubble blocks access to the south, and the tunnel continues to the north. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 7503 3 100 Door north~ ~ 0 7517 The underground tunnel continues this way. ~ ~ Door up~ ~ 0 7515 A large hole in the ceiling leads up to another tunnel. ~ ~ End #7517 Name The Fork in the Underground Tunnel~ Descr A large red sign attached to a metal pole stands between a fork in this tunnel. One fork curves to the east, the other curves to the west. A faint breeze can be felt emanating from the eastern tunnel. The sound of water dripping can be heard from the west. The tunnel continues south, east and west. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 7517 1 100 Door east~ ~ 0 7518 A faint breeze is coming from this fork in the tunnel. ~ ~ Door south~ ~ 0 7516 The underground tunnel leads in this direction. ~ ~ Door west~ ~ 0 7522 The sound of dripping water and a faint odor is coming from this direction. ~ ~ End #7518 Name The Underground Tunnel East Branch~ Descr The air in this tunnel seems lighter, and the darkness is less oppressive. Dust-motes travel through the air, reflected by the light. The walls appear to be in good condition. Twin iron beams on the ground run in an east and west direction. The tunnel continues east and west. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door east~ ~ 0 7519 The air seems cleaner and lighter in this direction. ~ ~ Door west~ ~ 0 7517 A fork in the tunnel is up ahead. ~ ~ End #7519 Name The Underground Tunnel East Branch~ Descr The air is easier to breath, as a steady breeze seems to be keeping the dust away. The stone walls are clear of any mold or debris. To the east there appears to be a large opening. There is enough light to see. The tunnel continues east and west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ 0 7520 An opening in the tunnel appears to lead into a large open space. ~ ~ Door west~ ~ 0 7518 The east branch tunnel continues in this direction. ~ ~ End #7520 Name The Underground Bridge~ Descr A large bridge built of massive beams of steel stretches across a massive chasm. Wood planks connect the twin iron beams that run east along the top of this bridge. Light filters down from a crack in the ceiling high above, making it possible to see without a lamp. To the east the bridge abruptly ends, apparently damaged by a severe cave-in. An opening to the west leads to the underground tunnel. ~ Flags ~ Sector city~ Regen 100 100 Door east~ ~ 0 7521 The bridge ends abruptly in this direction, and the surviving structure does not appear strong enough to support someone's weight. ~ ~ Door west~ ~ 0 7519 An opening in the wall of this chasm leads back to the underground tunnel. ~ ~ End #7521 Name The Underground Chasm~ Descr With a loud SNAP! the wood planks collapse beneath your weight, sending you plunging into the chasm. You fall..... .....and fall..... .....and fall..... and land with enough force to snap your neck. You have been killed! ~ Flags indoors~ Sector inside~ Regen 100 100 End #7522 Name The Underground Tunnel West Branch~ Descr A musty odor fills the air in this section of tunnel. Dust-motes float through the air, reflecting the light. Water drips from the ceiling, forming a large puddle between the two iron beams running east and west. The tunnel continues east and west. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 7502 5 100 Door east~ ~ 0 7517 The fork in the tunnel is in this direction. ~ ~ Door west~ ~ 0 7523 The tunnel appears to curve up ahead. ~ ~ End #7523 Name A Bend in the Underground Tunnel~ Descr The twin iron beams on the ground curve northward, following the tunnel. A dank odor fills the air, making it difficult to breath. There is a still and watchful sensation, as though there is another presence here. The tunnel continues north and east. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 7502 5 100 Door north~ ~ 0 7525 ~ ~ Door east~ ~ 0 7522 The west branch of the underground tunnel continues this way. ~ ~ Door west~ door closed~ 0 7524 The faint outline of a stone door can only be seen when light is brought close. A strong odor emanates from the other side. ~ door stone secret~ End #7524 Name The Lair of the Lich~ Descr This is a large room, decorated with lavish carpets, tapestries, bookcases chests, and gilt candle sconces. A throne sits against the south wall, and a large oak desk has been positioned against the west wall. To the north a fire blazes in an enormous fireplace, yet it generates no heat. It is much colder here than in the rest of the tunnel. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset O 7500 0 100 Reset P 7502 7500 100 Reset P 7503 7500 100 Reset M 7524 1 100 Reset E 7524 12 100 Reset E 7501 -1 100 Door east~ door closed~ 0 7523 This stone door leads back to the underground tunnel. ~ door stone secret~ End #7525 Name The Underground Tunnel~ Descr The twin iron beams run north and south, following the clean and solid stone walls of this tunnel. The smell of decay fills the air. To the north the tunnel appears to open wider. The tunnel continues north and south. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 7502 5 100 Reset M 7502 1 100 Door north~ ~ 0 7526 The tunnel widens up ahead. ~ ~ Door south~ ~ 0 7523 A bend in the underground tunnel is up ahead. ~ ~ End #7526 Name Beneath the Underground Platform~ Descr Dust coats everything in this space. A second pair of iron beams run parallel to the beams you have been following on the ground, and sitting upon them is an series of enclosed metal boxes on iron wheels. Broken shards of glass in the windows make them impassible. Above and to the west is another platform. The way is clear to the north, and to the south is the tunnel entrance. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 7502 5 100 Door north~ ~ 0 7527 The iron beams continue in this direction. ~ ~ Door south~ ~ 0 7525 The opening to the underground tunnel appears decorated with odd symbols. ~ ~ End #7527 Name Beneath the Underground Platform~ Descr The iron beams abruptly end in a pile of rubble filling the tunnel to the north, blocking the way. A rusty iron ladder leads up to the platform to the west. To the east, a doorway leads into one of the metal boxes on wheels. The way south is clear. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door east~ ~ 0 7528 A doorway leads into the metal box on wheels. The darkness makes it impossible to see inside. ~ ~ Door south~ ~ 0 7526 The iron beams on the ground lead on in this direction. ~ ~ Door up~ ~ 0 7531 A rusted iron step ladder leads up to the platform. ~ ~ End #7528 Name Inside the Box Car~ Descr The gloom makes it difficult to see, even with light. Wooden benches line the walls of this car, coated in a heavy layer of dust. Metal poles act as supports for the roof, and loops of cracked leather hang from shelves running along the top of the walls. There is a door at the north and south end of the car, and the door to the west leads outside. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ door closed~ 0 7529 A metal door with a broken window seems aged, but serviceable. It is impossible to see beyond the window. ~ door metal~ Door south~ door closed~ 0 7530 A metal door with a cloudy window leads south. It is impossible to see through the murky glass. ~ door metal~ Door west~ ~ 0 7527 An open door leads back outside. ~ ~ End #7529 Name Inside the North Box Car~ Descr This car appears to have suffered from the cave-in blocking the tunnel to the north. The northern end of the car is crushed, and broken glass litters the floor. The benches are broken and lying every which way. The door to the south leads back to the other car. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 7502 5 100 Door south~ door closed~ 0 7528 The metal door leads back to the other box car. ~ door metal~ End #7530 Name Inside the Engine Car~ Descr This car appears to be some sort of control room, with a single chair next to a pair of levers and an instrument panel decorated with colored glass, dials and gauges. The south window is clear enough to see through, but there does not appear to be a clear path available. The metal door leads north to the box car. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 7530 1 100 Reset E 7530 -1 100 Door north~ door closed~ 0 7528 The metal door leads back to the main box car. ~ door metal~ End #7531 Name The Underground Platform~ Descr This platform is extremely dusty, and appears untouched by time. The walls are decorated with posters that are unreadable, and benches are neatly placed next to waste bins. The platform continues north and south. A stepladder leads down below the platform. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 7532 The platform continues this way. ~ ~ Door south~ ~ 0 7533 The platform continues this way. ~ ~ Door down~ ~ 0 7527 A rusted stepladder leads down below the platform. ~ ~ End #7532 Name The Underground North Platform~ Descr This platform is extremely dusty, and covered with rubble from the cave-in to the east. A few benches have been toppled, and stones litter the floor. The platform continues to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door south~ ~ 0 7531 The platform continues in this direction. ~ ~ End #7533 Name The Underground South Platform~ Descr The platform is extremely dusty. Benches are set against the wall, and waste bins are set against stone columns that support the ceiling. An opening in the west wall reveals a staircase leading up. Clawprints can be seen in the dust on the stairs. The platform continues to the north. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ ~ 0 7531 The platform continues in this direction. ~ ~ Door up~ ~ 0 7534 The opening in the west wall reveals this staircase. Claw prints can be seen in the dust on these stairs, and a bad odor emanates from above. ~ ~ End #7534 Name On the Dusty Staircase~ Descr Clawprints lead up and down in the dust on these stairs. A bad smell emanates from the platform above, and an odd scratching sound can be heard. Someone has made an almost indistinguishable mark in the wall. The staircase leads up and down. ~ Flags dark no_mob indoors~ Sector inside~ Regen 100 100 ExtraDescr mark wall~ The mark appears to read, "BEWARE" in common. Clearly this has been added to this wall recently. ~ Door up~ ~ 0 7535 A very bad smell is coming from the landing up above. ~ ~ Door down~ ~ 0 7533 The staircase leads back down to the platform. ~ ~ End #7535 Name The Lair of the Pit Fiend~ Descr A pile of humanoid bones can be seen in each corner of this room. Rubble has formed a wall to the west, preventing any escape other than the staircase. Dirty straw has been formed into a bed of sorts, stained black and generating the terrible odor. Beneath the surface of the straw something moves. A staircase leads down. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 7535 1 100 Reset E 7535 16 100 Door down~ ~ 0 7534 The staircase leads down toward the platform. ~ ~ End #0 #MOBPROGS #7517 mob echo The shivering mushroom emits an earsplitting shriek! mob echo You can hear the sound of something approaching. mob mload 7501 mob mload 7501 mob mload 7502 mob mload 7503 ~ #0 #$