#AREADATA Name Castle Dracula~ Author Yaddoshi~ Levels 15 31 Security 1 VNUMs 6400 6480 Act ~ Builders None~ Recall 3001 Reset The howl of a distant wolf raises the hairs on your neck.~ Note ~ End #MOBDB #6400 Name dracula count vampire~ Short Count Dracula~ Long The Count Dracula stands beside his coffin, laughing quietly. ~ Descr The most powerful and most famous vampire of all time, Count Dracula is dressed in elaborate expensive clothing as always. His piercing eyes glow red, and his youthful face and fair complexion indicate that he has fed recently, but not so much that he could not feed again. ~ Act sentinel aggressive~ AffectBy detect_invis detect_hidden infrared protect_good~ Alignment -1000 Level 32 Race Vampire~ Sex male~ End #6401 Name bella fortuna gypsy fortuneteller~ Short Bella Fortuna~ Long An old gypsy fortuneteller sits by the fire warming her hands. ~ Descr This old gypsy woman is known the local population as Bella Fortuna, the only woman brave enough to live in the shadow of the Carpathian mountains. She peers at you through yellowed eyes, and murmurs something faintly. To your ears it sounds something like, "oh you poor poor soul, you poor soul." ~ Act sentinel~ AffectBy protect_evil~ Alignment 500 Level 10 Race Human~ Sex female~ Spec spec_cast_mage~ Shop armor~ treasure~ ~ pill~ ~ 150 75 0 24 End #6402 Name mina harker vampire woman~ Short Mina Harker~ Long A lovely woman with cropped black hair walks alone and unafraid. ~ Descr The lovely Mina Harker was forced to drink the blood of Count Dracula, and she has become something more than human, yet less than vampire. Her eyes glow faintly with a reddish light, and the tips of pointed teeth can be seen protruding slightly from behind her full lips. Even with this evil within her, she still strives to hold goodness in her heart. ~ Act sentinel~ AffectBy detect_invis detect_hidden infrared protect_evil~ Alignment 750 Level 28 Race Vampire~ Sex female~ Spec spec_cast_vampire~ End #6403 Name lurch butler~ Short Lurch~ Long A tall ghoulish figure dressed in butler's attire is standing here. ~ Descr It requires a lot of looking up to meet the gaze of this tall, looming butler. After the Addams Family movies, Lurch found work here at Castle Dracula, opening the door for guests and keeping things relatively tidy. ~ Act sentinel~ AffectBy infrared protect_evil protect_good~ Alignment 0 Level 25 Race Human~ Sex male~ End #6404 Name jonathan morris man~ Short Jonathan Morris~ Long A man carrying a long chain attached to a handle is hunting evil. ~ Descr This young man's eyes flash as he looks around warily, ready for anything. He carries a whip-like chain in a way that shows he is more than capable of wielding it. ~ Act ~ AffectBy sanctuary protect_good~ Alignment 750 Level 20 Race Human~ Sex male~ Spec spec_cast_psionicist~ End #6405 Name charlotte aulin girl~ Short Charlotte Aulin~ Long A young girl in a school uniform is carrying a large book. ~ Descr Charlotte Aulin is a petite girl carrying a rather large book and oddly dressed in a school uniform. Confidence exudes from her, and it slowly becomes clear that she is much more than she seems. ~ Act sentinel~ AffectBy detect_magic sanctuary protect_evil~ Alignment 750 Level 25 Race Human~ Sex female~ Spec spec_cast_adept~ End #6406 Name joaquina amaya bride woman vampire~ Short Joaquina Amaya~ Long A beautiful woman dressed in silk smiles serenely. ~ Descr One of the three brides of Count Dracula, Joaquina Amaya was once a gypsy dancer, and still has the beauty and grace of any young dancer of her tribe. She is the oldest and most dangerous of her sisters. ~ Act sentinel aggressive wimpy~ AffectBy detect_invis detect_hidden infrared protect_good~ Alignment -750 Level 25 Race Vampire~ Sex female~ Spec spec_cast_vampire~ End #6407 Name helena valentin bride woman red vampire~ Short Helena Valentin~ Long A woman with red hair regards you from behind a curtain. ~ Descr Long red locks fall along the snow white skin of this lovely woman, who smiles upon you with red gleaming lips. Her coy demeanor makes you wonder at her intentions, until you notice the tips of fangs protruding from lush mouth. ~ Act sentinel aggressive wimpy~ AffectBy detect_invis detect_hidden infrared hide~ Alignment -750 Level 25 Race Vampire~ Sex female~ Spec spec_cast_vampire~ End #6408 Name lucy westenra vampire woman bride~ Short Lucy Westenra~ Long A woman with long black hair sits serenely upon the couch. ~ Descr Lucy regards you with large dark eyes that threaten to swallow your soul entirely. Her pouty lips pucker briefly in a smile, and in that moment the tips of pointed fangs are revealed. She smiles again, and shifts in such a way that her dress falls open. ~ Act sentinel~ AffectBy detect_invis detect_hidden infrared~ Alignment -650 Level 25 Race Vampire~ Sex female~ Spec spec_cast_vampire~ End #6409 Name wolf man wolfman werewolf~ Short The wolfman~ Long A hairy man-like creature shambles forward, snarling and growling. ~ Descr This strange man-like wolf creature glares about, with eyes glittering and teeth bared. It wears the remains of tattered clothing as rags draped about its body which is covered in coarse matted fur. Saliva drips from its bared fangs. ~ Act aggressive~ AffectBy detect_hidden infrared~ Alignment 0 Level 28 Race Werewolf~ Sex male~ End #6410 Name Gina succubus~ Short Gina the Succubus~ Long A raven-haired woman smiles and says, 'Hello, I'm Gina.' ~ Descr Gina glides forward as if riding on air, her bare shoulders reflecting the dim light off her smooth skin. Her dark hair falls around her in waves, and she smiles, revealing the tips of sharp teeth. Her hair seems to move of its own. Then it becomes clear - it is not hair, it is her black, webbed wings lifting behind her as she closes in for the kill. ~ Act aggressive~ AffectBy detect_hidden infrared sneak flying~ Alignment -750 Level 20 Race Demon~ Sex female~ Spec spec_cast_psionicist~ End #6411 Name wolf dire~ Short A dire wolf~ Long A gray wolf runs forward, snarling hungrily with gleaming fangs. ~ Descr Gleaming yellow eyes narrow as they regard their prey. Saliva drips from sharp white fangs, bared in anticipation of the hunt. It is now time to run. ~ Act aggressive stay_area~ AffectBy infrared~ Alignment 0 Level 20 Race Wolf~ Sex male~ Spec spec_fido~ End #6412 Name guard skeletal~ Short A skeletal guard~ Long A skeletal figure dressed in armor searches for intruders. ~ Descr Glowing lights blink from deep within the empty sockets of the skull, as it peers about the room. Rust coats the armor worn by this undead guard, and chains rattle as it moves. ~ Act scavenger aggressive~ AffectBy infrared protect_good~ Alignment -250 Level 15 Race Undead~ Sex male~ End #6413 Name wight~ Short A ghostly wight~ Long A ghostly wight moans as it trails down the hall. ~ Descr The red glowing eyes of this once beautiful maiden now peer from a ragged face ruined by the decay of the ages. Her only purpose is to create more creatures just like herself. ~ Act scavenger aggressive~ AffectBy detect_invis infrared sneak protect_good~ Alignment -500 Level 15 Race Undead~ Sex female~ End #6414 Name mist~ Short Deadly mist~ Long Mist gathers close to the ground, a faint glow emanating from within. ~ Descr The mist seems to have a mind of its own, and it almost seems as though there are two eyes deep within, regarding its surroundings with menace. ~ Act aggressive~ AffectBy sneak pass_door~ Alignment -500 Level 13 Race Mist~ Sex neutral~ Spec spec_poison~ End #6415 Name mist~ Short Deadly mist~ Long Mist pools along the floor, a faint glow emanating from within. ~ Descr The mist seems to have a mind of its own, and it almost seems as though there are two eyes deep within, regarding its surroundings with menace. This mist seems thicker than that which gathered outside the castle. ~ Act sentinel aggressive~ AffectBy protect_evil sneak pass_door protect_good~ Alignment -750 Level 20 Race Mist~ Sex neutral~ Spec spec_breath_gas~ End #6416 Name bat vampire~ Short A vampire bat~ Long Flapping wings announce the presence of a rather large bat. ~ Descr Glinting red eyes and bared fangs make it clear this is no ordinary rodent with wings. If it bites, you had better be checked for rabies. ~ Act aggressive stay_area~ AffectBy detect_invis detect_hidden infrared protect_good~ Alignment -500 Level 10 Race Bat~ Sex neutral~ End #6417 Name spider giant~ Short A giant spider~ Long An enormous spider climbs down from the ceilings, venomous fangs dripping! ~ Descr Eight beady eyes remain fixed on its prey, as eight spindly legs propel it forward. Gleaming jaws drip with venom, and a gigantic thorax raises, prepared to crush its victim underneath. ~ Act sentinel aggressive~ AffectBy infrared~ Alignment -250 Level 12 Race Arachnid~ Sex female~ Spec spec_poison~ End #6418 Name shadow~ Short A shadow~ Long Is that a pair of red eyes in the shadow on the wall? ~ Descr It is difficult to tell what is shadow and what is dark, violent beast. Only its gleaming red eyes give any indication where the rest of it may be standing. ~ Act aggressive wimpy~ AffectBy infrared sneak hide pass_door protect_good~ Alignment -500 Level 18 Race Mist~ Sex neutral~ Spec spec_cast_psionicist~ End #6419 Name librarian ghost ghostly~ Short The ghostly librarian~ Long A ghostly librarian silently places books on the shelves. ~ Descr Transparent and seemingly unaware of her surroundings, this ghostly madam calmly places books into shelves, and removes others, appearing to cluck her tongue periodically as though discovering a mis-shelved book. ~ Act sentinel aggressive wimpy~ AffectBy sneak flying pass_door~ Alignment 0 Level 14 Race Spectre~ Sex female~ End #0 #OBJDB #6400 Name crucifix silver~ Short a silver crucifix~ Descr A silver cross attached to a fine chain lies in the dust.~ Type armor~ Extra bless anti-evil vampire_bane~ Wear take neck~ Values 5~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 Level 25 ExtraDescr crucifix silver~ Worked in simple silver, this surprisingly light crucifix makes you feel safer just by holding it. ~ End #6401 Name wolfsbane sprig~ Short a sprig of wolfsbane~ Descr A sprig of wolfsbane grows best under the moonlight.~ Type pill~ Extra ~ Wear take~ Values 25~ destroy cursed~ ~ ~ ~ Weight 0 Cost 0 Level 15 End #6402 Name sword blackened~ Short a blackened sword~ Descr A simple sword with a blackened blade lies in the dirt.~ Type weapon~ Extra dark~ Wear take wield~ Values 0~ 4~ 24~ 3~ 0~ Weight 5 Cost 0 Level 0 End #6403 Name dagger blackened~ Short a blackened dagger~ Descr A simple dagger with a blackened blade lies in the dirt.~ Type weapon~ Extra dark~ Wear take wield~ Values 0~ 3~ 21~ 11~ 0~ Weight 2 Cost 0 Level 0 End #6404 Name mail armor scale blackened~ Short blackened scale mail~ Descr A pile of blackened scale mail lies on the ground.~ Type armor~ Extra dark evil noremove~ Wear take body~ Values 15~ 0~ 0~ 0~ 0~ Weight 10 Cost 0 Level 0 Affect dexterity~ -2 ~ Affect damroll~ 6 ~ Affect constitution~ -2 ~ End #6405 Name axe blackened battleaxe~ Short a blackened battle axe~ Descr A blackened battle axe has been propped up against a stone.~ Type weapon~ Extra dark~ Wear take wield~ Values 0~ 5~ 25~ 13~ 0~ Weight 8 Cost 0 Level 0 End #6406 Name shield dracul~ Short a shield of Dracul~ Descr A dark shield bearing the emblem of Count Dracula is propped up here.~ Type armor~ Extra dark evil noremove~ Wear take shield~ Values 10~ 0~ 0~ 0~ 0~ Weight 8 Cost 0 Level 0 Affect intelligence~ -1 ~ Affect strength~ -1 hold~ Affect ac~ -5 hold~ End #6407 Name bloodstone gem~ Short a bloodstone gem~ Descr A strange gem the color of blood gathers dust on the ground.~ Type treasure~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 0 Cost 0 Level 0 ExtraDescr bloodstone gem~ This gem is strangely shaped like a human heart, and is oddly warm to the touch. It appears to have once belonged to something, although what that something is could be anyone's guess. ~ End #6408 Name lantern blue eerie~ Short a lantern with an {o{beerie light{x~ Descr A shuttered lantern with an {o{beerie blue light{x hangs from the wall.~ Type light~ Extra glow~ Wear take hold~ Values 0~ 0~ -1~ 0~ 0~ Weight 1 Cost 0 Level 0 Affect none~ 0 detect_invis~ End #6409 Name dagger shadow~ Short a shadow dagger~ Descr A dagger wreathed in shadow can barely be seen on the ground.~ Type weapon~ Extra dark poisoned~ Wear take wield~ Values 0~ 0~ 0~ 2~ 0~ Weight 1 Cost 0 Level 0 Affect none~ 0 poison~ End #6410 Name corset jade~ Short a jade corset~ Descr A corset decorated with panels of jade lies carelessly in the corner.~ Type clothing~ Extra magic anti-good~ Wear take body~ Values 0~ 0~ 0~ 0~ 0~ Weight 3 Cost 0 Level 0 Affect none~ 0 infrared~ End #6411 Name scroll yellowed flamestrike~ Short a yellowed scroll~ Descr A tightly bound scroll of yellowed parchment lies in the dust.~ Type scroll~ Extra ~ Wear take~ Values 50~ flamestrike~ flamestrike~ flamestrike~ ~ Weight 0 Cost 0 Level 0 End #6412 Name potion red healing~ Short a red potion of greater healing~ Descr A red potion in a glass vial lies in the dust.~ Type potion~ Extra magic~ Wear take~ Values 50~ heal~ heal~ heal~ ~ Weight 1 Cost 0 Level 0 End #6413 Name tome arms~ Short the Tome of Arms~ Descr A heavy book with weapons carved into the cover lies in the dust.~ Type weapon~ Extra magic bless~ Wear take wield~ Spec spec_conjure_weapons~ Values 0~ 0~ 0~ 7~ 0~ Weight 5 Cost 0 Level 0 End #6414 Name whip chain vampire killer~ Short the Vampire Killer~ Descr A length of chain with a ball on the end lies in the dirt.~ Type weapon~ Extra vampire_bane~ Wear take wield~ Values 0~ 0~ 0~ 4~ 0~ Weight 8 Cost 0 Level 0 ExtraDescr whip chain vampire killer~ This ancient whip once belonged to the Belmont family, and contains a great power and the ability to destroy vampires. It has been used many times to defeat the evil Count Dracula. But without its true owner, the full power of this whip may never be unleashed. ~ End #6415 Name key black large front gate~ Short a large black key~ Descr A large black key lies on the floor.~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 2 Cost 0 Level 0 ExtraDescr key black large front gate~ This key is exceptionally large, and forged of solid black iron. It may have been intended to be used for the front gate. ~ End #6416 Name key tiny rusted~ Short a tiny rusted key~ Descr A tiny key covered in rust lies in the dirt.~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 0 Cost 0 Level 0 End #6417 Name brick stone~ Short a brick in the wall~ Descr ~ Type container~ Extra ~ Wear ~ Values 25~ 13~ 6416~ 0~ 0~ Weight 0 Cost 0 Level 0 ExtraDescr brick stone~ This brick seems a little strange, sticking out from the wall a bit more than the rest. A small glint of metal catches your eye, begging you to look closer. ~ ExtraDescr metal glint~ There is a tiny lock at the base of this brick! Something must be hidden behind it. If only you had the key... ~ End #6418 Name signet dracula~ Short the signet of Dracula~ Descr A black sparkling stone set in a heavy gold ring lies here.~ Type treasure~ Extra evil anti-good~ Wear take finger~ Values 0~ 0~ 0~ 0~ 0~ Weight 3 Cost 0 Level 0 Affect none~ 0 protect_good~ Affect damroll~ 3 ~ Affect hitroll~ 3 ~ End #6419 Name cape black~ Short a long black cape~ Descr A pile of black cloth lies in the sunlight.~ Type clothing~ Extra evil~ Wear take about~ Values 0~ 0~ 0~ 0~ 0~ Weight 0 Cost 0 Level 0 Affect constitution~ 3 ~ Affect dexterity~ 3 ~ Affect strength~ 3 ~ End #6420 Name chest ebony~ Short a large ebony chest~ Descr A large chest of carved ebony and steel sits in the center of the room.~ Type container~ Extra ~ Wear take~ Values 200~ 13~ 6421~ 0~ 0~ Weight 300 Cost 0 Level 0 End #6421 Name key ebony~ Short an ebony key~ Descr A key made of a black metal lies in the dust.~ Type key~ Extra dark~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 Level 0 End #6422 Name coins gold pile~ Short a massive pile of gold coins~ Descr A massive pile of gold coins is strewn everywhere.~ Type money~ Extra ~ Wear take~ Values 500000~ 0~ 0~ 0~ 0~ Weight 0 Cost 0 Level 60 End #6423 Name sabre sword holy~ Short a Holy sabre~ Descr A long bladed sabre glows with a holy light.~ Type weapon~ Extra anti-evil anti-neutral vampire_bane holy~ Wear take wield~ Values 0~ 7~ 7~ 3~ 0~ Weight 5 Cost 0 Level 28 End #6451 Name key gate iron~ Short an iron gate key~ Descr An iron key lies in the dirt.~ Type key~ Extra evil~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 Level 0 End #0 #ROOMDB #6400 Name The path out of the dwarf forest~ Descr The gloom diminishes as a clear path forms heading east out of the dwarf forest. The path seems a bit rocky, but there are also indications that this was a better road at one time. The path continues west, and heads out of the forest to the east. ~ Flags no_mob~ Sector forest~ Regen 100 100 Door east~ ~ 0 6401 ~ ~ Door west~ ~ 0 5275 ~ ~ End #6401 Name The rocky road~ Descr The trees are becoming sparse, and the air is a bit clearer here. The rocky road is showing more signs of having once been well travelled, although it is now covered with weeds and pits. The road continues west and heads east in a gentle climb toward the nearby mountains. ~ Flags ~ Sector field~ Regen 100 100 Door east~ ~ 0 6402 ~ ~ Door west~ ~ 0 6400 ~ ~ End #6402 Name The entrance to the Carpathian mountains~ Descr The rocky path has fully solidified into a road that has shown much wear and tear. The Carpathian mountain range rises majestically all around, and this road appears to lead through the mountain passes. Directly to the north is a strange, ramshackle hut decorated with many hanging trinkets that jingle and clack in the breeze. The road leads east and west. ~ Flags ~ Sector city~ Regen 100 100 Door north~ door~ 0 6403 A low-hung entranceway will force you to stoop as you enter this hut. ~ door~ Door east~ ~ 0 6404 ~ ~ Door west~ ~ 0 6401 ~ ~ End #6403 Name The Fortuneteller~ Descr A blazing fire in a stone hearth serves as the only source of light in this dim hut. Odd things hang from the ceiling that resemble dead lizards and chicken feet, among other unnameable objects. There is a strange odor in this room that seems to permeate everything. In the very center of the room is a large table, upon which sits nothing except a crystal ball. ~ Flags no_mob indoors~ Sector inside~ Regen 100 100 ExtraDescr crystal ball~ At first you see a distorted reflection of your own face. After looking for a few moments, it seems as though your face becomes a skull. Then you see nothing at all. ~ ExtraDescr things objects~ There are masks, odd symbles made of clay, corked bottles containing rusty nails in a dark brown liquid, and various other things hanging from the ceiling of this hut. ~ Reset M 6401 1 100 Reset E 6400 -1 100 Reset E 6401 -1 100 Door south~ door~ 0 6402 The doorway leads back outside. ~ door~ End #6404 Name The Mountain Road~ Descr The road is rocky, pitted and full of potholes as it wraps around one side of the menacing Carpathian mountains. The edge of the road overlooks a deep chasm that ends in a rushing river. The road continues east and west. ~ Flags ~ Sector mountain~ Regen 100 100 Door east~ ~ 0 6405 ~ ~ Door west~ ~ 0 6402 ~ ~ End #6405 Name The Mountain Road~ Descr The road continues higher into the Carpathian mountain range, dotted periodically with a copse of trees. The air is much colder and is difficult to breath. The road continues north and west. ~ Flags ~ Sector mountain~ Regen 100 100 Door north~ ~ 0 6406 ~ ~ Door west~ ~ 0 6404 ~ ~ End #6406 Name The Winding Mountain Road~ Descr The mountain road seems to be in better condition, perhaps because it is not as heavily travelled. Even so, periodically small chunks of rocks go bounding down the mountainside, and bounce of the road before tumbling into the ravine. The road continues north and south. ~ Flags ~ Sector mountain~ Regen 100 100 Reset M 6411 4 100 Door north~ ~ 0 6407 ~ ~ Door south~ ~ 0 6405 ~ ~ End #6407 Name Borgo Pass~ Descr A patch of trees and a round clearing mark this point of the road as a meeting place of some kind. The fur covered remains of what might have once been an enormous wolf are tied to a large wooden crucifix, though to what purpose is unclear. The road continues west and south. ~ Flags ~ Sector inside~ Regen 100 100 ExtraDescr wolf~ The remains of the wolf are held in a strange upright position with its forelegs stretched apart as though they were arms. On closer inspection it looks as though the paws are longer and more fingerlike than one would expect. The hindlegs are also longer, and look as though they might support an upright stance. The mouth is open and seems as though it is looking for something to be placed inside it. This seems to be some sort of strange puzzle. ~ ExtraDescr crucifix~ The enormous wood crucifix is stained black with the blood of the creature tied to it. The base of the crucifix is made of some kind of heavy metal, and appears to have hinges attached. There may be something hidden beneath this crucifix - a secret passage perhaps? ~ Door south~ ~ 0 6406 ~ ~ Door west~ ~ 0 6408 ~ ~ Door down~ door closed locked bashproof pickproof passproof eat_key~ 6407 6433 The crucifix appears to be covering some sort of underground passage. ~ wolf crucifix~ End #6408 Name The Intersection~ Descr The air is cold at this split in the mountain road. Shadows cast by the mountains give them an air of menace. To the west, a narrow pass winds between two mountains. The mountain road continues north and east. ~ Flags ~ Sector mountain~ Regen 100 100 Reset M 6411 4 100 Door north~ ~ 0 6411 ~ ~ Door east~ ~ 0 6407 ~ ~ Door west~ ~ 0 6409 ~ ~ End #6409 Name The Mountain Pass~ Descr The mountain pass is narrow and winds back and forth. Sounds echo from all around, and a deep chill is in the air. Directly to the north a dark structure rises, resembling some sort of outpost. The pass continues east. ~ Flags ~ Sector mountain~ Regen 100 100 Reset M 6411 4 100 Door north~ door~ 0 6410 A large gate leads into the outpost, but it is impossible to see inside. ~ gate~ Door east~ ~ 0 6408 ~ ~ End #6410 Name Inside the Outpost~ Descr This outpost has fallen into ruin and decay. Large holes in the walls and ceiling have allowed the elements to cause further damage. The smell of mold fills the air. It was once possible to gain access to the roof, but that staircase has since collapsed. The east wall seems extra wobbly for some reason. A gate to the south leads outside. ~ Flags dark no_mob indoors~ Sector inside~ Regen 100 100 ExtraDescr wall east~ Upon closer examination it appears that a brick in this wall is sticking out a little more than the rest, and it appears as though someone put it this way intentionally. ~ Reset M 6412 2 100 Reset E 6406 11 100 Reset E 6404 5 100 Reset E 6402 16 100 Reset E 6416 -1 100 Reset M 6412 2 100 Reset E 6403 16 100 Reset E 6404 5 100 Reset E 6406 11 100 Reset O 6417 0 100 Reset P 6407 6417 100 Door south~ door~ 0 6409 The gate leads back to the mountain pass. ~ gate~ End #6411 Name The Castle Road~ Descr The mountain road has narrowed, and hugs close to the steep mountainside. The edge is crumbling and one misstep could lead to a nasty fall. To the north the silhoutte of a tall castle can be seen, framed by the sky. Immediately to the north a bridge stretches across an open gorge. ~ Flags ~ Sector mountain~ Regen 100 100 Reset M 6411 4 100 Door north~ ~ 0 6412 ~ ~ Door south~ ~ 0 6408 ~ ~ End #6412 Name The Castle Bridge~ Descr This decaying bridge juts out from the cliff, connecting the mountain road to the south with the entry to the tall decaying castle rising to the north. The bridge appears to have begun to collapse, and holes are ready to trip the unwary. ~ Flags no_mob~ Sector city~ Regen 100 100 Door north~ ~ 0 6413 ~ ~ Door south~ ~ 0 6411 ~ ~ End #6413 Name The Castle Gates~ Descr A black iron gate rises menacingly into the air. Stone walls etched with weather and time wrap around the cliffs of this solitary mountain top, and block any attempt to gain access. A bridge to the south leads back to the Carpathian mountain road. ~ Flags no_mob~ Sector city~ Regen 100 100 Door north~ door closed locked bashproof pickproof passproof~ 6415 6414 The black iron gate is the only entrance into the castle. ~ gate~ Door south~ ~ 0 6412 ~ ~ End #6414 Name Inside the Castle Gates~ Descr Blocks of stone litter the space inside the outer wall of Castle Dracula. An enormous staircase leads up to the main castle door. To the east and west, towers can be seen at each corner. Shadows dance among the ruins. ~ Flags ~ Sector city~ Regen 100 100 Reset M 6418 9 100 Reset M 6416 6 100 Door east~ ~ 0 6418 ~ ~ Door south~ door closed locked bashproof pickproof passproof~ 6415 6413 The black iron gate is the only way out. ~ gate~ Door west~ ~ 0 6415 ~ ~ Door up~ ~ 0 6421 ~ ~ End #6415 Name Behind the West Wall~ Descr Dust and debris litter this space between the wall and the castle. Small creatures skitter among the fallen stones. Shadows flicker just out of direct vision. A tower rises to the west, and the gate is to the east. ~ Flags ~ Sector city~ Regen 100 100 Reset M 6416 6 100 Door east~ ~ 0 6414 ~ ~ Door west~ ~ 0 6416 ~ ~ End #6416 Name Base of the West Tower~ Descr The crumbling ruins of the west tower rise up above the castle wall. A stone staircase leads up to the top of the tower. Dust coats everything, but footprints can be seen on the stairs. ~ Flags ~ Sector city~ Regen 100 100 Door east~ ~ 0 6415 ~ ~ Door up~ ~ 0 6417 The stone staircase looks solid enough, but it is impossible to see what waits at the top of the tower. ~ ~ End #6417 Name Top of the West Tower~ Descr The top of the tower is open to the sky, and protected by a series of crumbling stone parapets. Half of a broken wooden pole was most likely once used to proudly fly the castle colors. The only way back is down. ~ Flags ~ Sector city~ Regen 100 100 Reset M 6417 1 100 Door down~ ~ 0 6416 The stone stairs lead back to the base of the tower. ~ ~ End #6418 Name Behind the East Wall~ Descr A large chunk of stone lies on the ground, apparently fallen from the castle wall. A strange skittering sound can be heard coming from above although its source cannot be seen. A tower rises to the east, and the castle gate is to the west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 6416 6 100 Door east~ ~ 0 6419 ~ ~ Door west~ ~ 0 6414 ~ ~ End #6419 Name Base of the East Tower~ Descr The crumbling ruins of the east tower rise up above the castle wall. A stone staircase leads up to the top of the tower. Dust coats everything, including the stairs. ~ Flags ~ Sector inside~ Regen 100 100 Door west~ ~ 0 6418 ~ ~ Door up~ ~ 0 6420 The crumbling stone staircase does not appear to be safe. ~ ~ End #6420 Name Collapse!~ Descr The crumbling staircase cracks beneath your feet. The stones collapse, and you fall... and fall... and fall... and your body strikes the base of the tower with deadly force. You have been killed! ~ Flags ~ Sector city~ Regen 100 100 End #6421 Name Before the Great Door~ Descr An enormous stone door decorated with an elaborate dragon awaits at the top of the castle stairs. A large ring hangs from the dragon's mouth inviting visitors to knock. Evil emanates from within this structure. The stairs lead down to the castle gates. ~ Flags no_mob~ Sector city~ Regen 100 100 Door north~ door closed locked bashproof~ 6415 6422 This stone door has been elaborately carved with dragons at every corner, in addition to the largest one holding an iron ring in its mouth. ~ door stone~ Door down~ ~ 0 6414 ~ ~ End #6422 Name The Foyer~ Descr This large open foyer is covered with dust, but footprints can be seen leading in every direction. Cobwebs are in every corner, and faded tapestries cover the walls. Hallways lead north, east and west. A stone plaque is on the wall beside the castle door to the south. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 ExtraDescr plaque stone~ The plaque reads: |-----------------------------------| | Castle Dracula | | revision 3 | | | | Area by Yaddoshi | | rebuilt October 2007 | | | | Recommended for Level 30+ | |-----------------------------------| ~ Reset M 6418 9 100 Door north~ ~ 0 6423 ~ ~ Door east~ ~ 0 6427 ~ ~ Door south~ door closed locked bashproof~ 6415 6421 An enormous stone door is the only way out of this castle. ~ door stone~ Door west~ ~ 0 6430 ~ ~ End #6423 Name The Northern Hall~ Descr Ancient suits of armor line the halls of this castle, carrying wicked looking weapons. Small points of light seem to flicker beneath their visors. A pair of doors lead north and east. An archway to the west leads to a staircase. The foyer is to the south. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door north~ door closed~ 0 6424 A wooden door with an elaborate handle leads out of this hallway. ~ door~ Door east~ door~ 0 6425 A solid oak door with a gold handle leads out of this hallway. ~ door~ Door south~ ~ 0 6422 The foyer is in this direction. ~ ~ Door west~ ~ 0 6426 A large stone archway leads to the northern staircase. ~ ~ End #6424 Name The Kitchen~ Descr An enormous stone fireplace equipped with with various cooking implements fills the entire west wall of this room. Large blackened windows rise up to the ceiling, no longer allowing the light of day to enter. A door leads south to the northern hallway. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Reset M 6418 9 100 Door south~ door closed~ 0 6423 A wooden door with an elaborate handle leads back to the northern hall. ~ door~ End #6425 Name The Dining Hall~ Descr An enormous fireplace decorated with stone carvings of demonic creatures fills the east wall of this room. A long table runs the length of the room, set with tarnished plates, bowls, goblets and silverware. Cobwebs and dust cover everything. The broken remains of chairs dot the floor. A doorway leads west to the northern hallway. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door west~ door~ 0 6423 A large oak door leads back to the northern hallway. ~ door~ End #6426 Name The North Staircase~ Descr Worn steps leading up to the second floor were carved into the mountain stone in this section of the castle. The gloom from up above is oppressive, and the air is very stale. An archway to the east leads back to the northern hallway. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door east~ ~ 0 6423 An archway leads back to the northern hall. ~ ~ Door up~ ~ 0 6465 The staircase leads up to the second floor of the castle. ~ ~ End #6427 Name The Eastern Hall~ Descr Statues in wall alcoves seem watchful in this part of the castle. The remnants of decaying curtains hang from the walls, preventing any light from entering this space. A doorway is to the east, and to the west is the castle foyer. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door east~ door~ 0 6428 A wooden door is marked with the word Library. ~ door~ Door west~ ~ 0 6422 ~ ~ End #6428 Name The Library~ Descr Shelves filled with dusty tomes line the wall of this room. Dust coats everything, but footprints can be seen criss-crossing the floor. An open arch leads to the east, and a door leads west. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 ExtraDescr shelves bookshelves bookshelf books tomes~ One of the bookshelves seems to be slightly off compared to the others. ~ Door north~ door closed~ 0 6447 A tall bookshelf seems slightly off center from the adjoining shelves. ~ bookshelf~ Door east~ ~ 0 6429 ~ ~ Door west~ door~ 0 6427 A wooden door leads to the eastern hall. ~ door~ Door up~ ~ 0 6461 An iron-runged ladder leads up to the second floor of the library. ~ ~ End #6429 Name The East Staircase~ Descr A broken staircase once led up to the second floor of the castle. Now blocks of stone litter the ground, and an open balcony can be seen leading to the second floor above. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door west~ ~ 0 6428 ~ ~ Door up~ ~ 0 6464 Only someone who could fly could reach the second floor from here. ~ ~ End #6430 Name The Western Hall~ Descr Statues in wall alcoves seem watchful in this part of the castle. The remnants of decaying curtains hang from the walls, preventing any light from entering this space. A doorway is to the west, and to the east is the castle foyer. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door east~ ~ 0 6422 ~ ~ Door west~ door~ 0 6431 A wooden door is marked with the word Conservatory. ~ door~ End #6431 Name The Conservatory~ Descr A grand piano stands in the center of this room, covered in a fine layer of dust. The domed ceiling is capped with a blackened glass window that once allowed the light of day to reach this room. A doorway leads east, and an archway leads to stairs to the west. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 ExtraDescr piano~ This aging piano seems newer than the castle surrounding it. Perhaps it was aquired by the Count sometime after he became a vampire. ~ Reset M 6418 9 100 Door east~ door~ 0 6430 A wooden doorway leads to the western hall. ~ door~ Door west~ ~ 0 6432 An archway leads to the western staircase. ~ ~ End #6432 Name The West Staircase~ Descr Ancient worn steps are carved into the very mountain stone in this section of the castle. One set of steps leads up to the second floor. Another leads down into the bowels of this accursed place. An archway leads east to the conservatory. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door east~ ~ 0 6431 ~ ~ Door up~ ~ 0 6453 ~ ~ Door down~ ~ 0 6448 ~ ~ End #6433 Name The Entrance to the Catacombs~ Descr Darkness here is broken only by the faint glow of the mist gathering above the ground. The sound of water dripping can be heard off in the distance. A rough staircase leads back outside. To the east, these catacombs continue. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door east~ ~ 0 6434 ~ ~ Door up~ door closed locked bashproof pickproof passproof eat_key~ 0 6407 A square shaped opening leads back to the outside. ~ crucifix~ End #6434 Name The South Catacombs~ Descr A faint mist gathers along the ground, appearing to cast off a faint light of its own. The sound of water dripping from the ceiling can be heard all around. The catacombs continue to the north and west. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door north~ ~ 0 6435 ~ ~ Door west~ ~ 0 6433 ~ ~ End #6435 Name The South Catacombs~ Descr A powerful odor of decay and mold fills the air in these dark tunnels. Mist pools along the ground, casting off a faint light of its own. To the north and south the catacombs continue. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door north~ ~ 0 6436 ~ ~ Door south~ ~ 0 6434 ~ ~ End #6436 Name The South Catacombs~ Descr Dark spots of mold grow on the moist walls, filling the air with their odor of decay. A mist pools at the ground, glowing faintly in the dark. The catacombs continue to the east and south. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Reset M 6414 6 100 Door east~ ~ 0 6437 ~ ~ Door south~ ~ 0 6435 ~ ~ End #6437 Name The East Catacombs~ Descr A faint glow is cast from the swirling mist gathering above the ground. The sound of water dripping fills the air, and the smell of mold and decay is overpowering. The catacombs continue to the north and west. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door north~ ~ 0 6439 ~ ~ Door east~ door closed~ 0 6438 A faint outline of a door can be seen in this damp stone wall. ~ wall~ Door west~ ~ 0 6436 ~ ~ End #6438 Name The Vampire Sanctuary~ Descr Torches cast light from sconces in the wall, and a fire burns merrily in a grand fireplace against the eastern wall of this chamber. Velvet cushions lay scattered across a bearskin rug on the floor. There is no dampness or decay in this room. The way out through the western wall. ~ Flags no_mob indoors safe~ Sector inside~ Regen 100 100 Reset M 6402 1 100 Door west~ door closed~ 0 6437 This secret wall doorway leads back to the catacombs. ~ wall~ End #6439 Name The East Catacombs~ Descr Mist swirls above the ground giving off a faint light of its own. The walls are slick with moisture, and the sound of water dripping can be heard all around. The catacombs continue to the north and south. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Reset M 6416 6 100 Door north~ ~ 0 6440 ~ ~ Door south~ ~ 0 6437 ~ ~ End #6440 Name The East Catacombs~ Descr A faint glowing mist swirls above the ground. Water drips incessantly from the ceiling, forming small puddles. A strong odor of decay fills the air. The catacombs continue to the south and west. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Reset M 6414 6 100 Door south~ ~ 0 6439 ~ ~ Door west~ ~ 0 6441 ~ ~ End #6441 Name The Fork in the Catacombs~ Descr Mist swirls just above the ground, glowing faintly. Water drips from the ceiling, running down the walls. A strong odor of mold permeates the air. The catacombs continue north, east and west. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Reset M 6414 6 100 Door north~ ~ 0 6444 ~ ~ Door east~ ~ 0 6440 ~ ~ Door west~ ~ 0 6442 ~ ~ End #6442 Name The West Catacombs~ Descr A faint mist swirls just above the ground, casting a faint glow. The walls are slick with moisture, and the sound of water dripping can be heard. An opening to the west seems to lead to fresher air. The catacombs continue to the east. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Reset M 6416 6 100 Door east~ ~ 0 6441 ~ ~ Door west~ ~ 0 6443 There appears to be more light and fresher air through this opening. ~ ~ End #6443 Name Beneath the Bridge~ Descr This very narrow ledge offers just enough room to stand and peer into the chasm beneath you. Deep at the bottom of this ravine a roaring river churns. Up above you can see the bridge leading to the castle. ~ Flags ~ Sector mountain~ Regen 100 100 Reset M 6416 6 100 Door east~ ~ 0 6442 An opening in the cliff leads underground. ~ ~ Door up~ ~ 0 6477 The bridge leading to the castle is directly above this ledge. ~ ~ End #6444 Name The North Catacombs~ Descr A faint glowing mist floats just above the ground, obscuring it from view. Water drips endlessly down the walls, and a greenish slime seems to be attached to the ceiling. The catacombs continue north and south. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Reset M 6414 6 100 Door north~ ~ 0 6445 ~ ~ Door south~ ~ 0 6441 ~ ~ End #6445 Name The North Catacombs~ Descr Pools of mist swirl about the floor, glowing faintly. Moisture slicks the walls, and the sound of water dripping echoes all around. A large stone archway leads to the north, and the catacombs continue south. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door north~ ~ 0 6446 An archway leads to a stone staircase. ~ ~ Door south~ ~ 0 6444 ~ ~ End #6446 Name Beneath the Castle~ Descr A large staircase cut directly into the mountain leads upstairs. Dust floats through the air, and the sound of something moving up above can be heard. An archway leads south into the catacombs. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door south~ ~ 0 6445 A large stone archway leads south into the catacombs. ~ ~ Door up~ ~ 0 6447 A stone staircase leads up. ~ ~ End #6447 Name The Hidden Passage~ Descr Stone walls untouched by time are the only thing in this space aside from the back of what looks like an oak book case. Steps lead down into the darkness beneath this ancient castle. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Reset M 6418 9 100 Door south~ door closed~ 0 6428 The back of a bookshelf leads out of this passageway. ~ bookshelf~ Door down~ ~ 0 6446 Steps carved into the mountain stone lead down into the depths beneath the castle. It is impossible to see more than a few feet down. ~ ~ End #6448 Name The Base of the West Staircase~ Descr Steps are carved into the mountain stone, leading up to the first floor of this ancient castle. To the east, a stone arch is decorated with strange symbols. It appears to lead into some sort of crypt. ~ Flags dark no_mob indoors no_recall~ Sector inside~ Regen 100 100 ExtraDescr symbols glyphs wards~ These ancient symbols appear to be some sort of warning. They are very worn and thus impossible to decipher. ~ Door east~ ~ 0 6449 An archway leads into the castle crypt. ~ ~ Door up~ ~ 0 6432 Steps carved into the mountain stone lead up to the first floor of this ancient castle. It is difficult to see in the gloom. ~ ~ End #6449 Name Entrance to the Crypt~ Descr Empty torch sconces line the walls, in between dark spaces large enough to hold a human body. Dust motes drift through the air. To the east the crypt continues, and an archway leads to the western stairs. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 ExtraDescr space spaces~ Moldering rags cover the bones of skeletons lying in repose in each of these spaces. For a moment a faint reddish pinprick of light can be seen in one of their eye sockets. ~ Door east~ ~ 0 6450 The crypt continues in this direction. ~ ~ Door west~ ~ 0 6448 An archway leads to the western staircase. ~ ~ End #6450 Name The Crypt~ Descr The faint outlines of skeletons can be seen in the dark spaces along the walls. Empty torch sconces are attached in between each alcove. A large decorated archway to the east leads into a large chamber. The crypt continues to the north and west. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door north~ ~ 0 6451 ~ ~ Door east~ ~ 0 6475 An archway leads to some kind of special room. ~ ~ Door west~ ~ 0 6449 The entrance of the crypt is in this direction. ~ ~ End #6451 Name The Tomb Entrance~ Descr An iron gate blocks the entrance to an immense tomb to the north. Tall pillars of black marble support the ceiling on each side. A strong sense of evil seems to emanate from behind the tomb door. Etched in stone above the entrance is one word: D R A C U L A. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door north~ door closed locked~ 6451 6452 The iron gate is decorated with horrific gargoyle faces learing with their long pointed fangs. It is impossible to see inside the room beyond the gate. All light is swalled by the murky darkness. ~ gate iron~ Door south~ ~ 0 6450 The crypt continues in this direction. ~ ~ End #6452 Name The Tomb of Dracula~ Descr Walls of onyx seal this tomb, decorated only by a large black sarcophagus and two candle stands on either side. The evil of this room permeates everything, and it is strangely silent here. The gate is the only exit. ~ Flags dark no_mob indoors no_recall cone_of_silence~ Sector inside~ Regen 50 50 Reset M 6400 1 100 Reset E 6419 5 100 Reset E 6418 1 100 Reset E 6421 -1 100 Door south~ door closed locked~ 6451 6451 A large iron gate is the only way out of this tomb. ~ gate iron~ End #6453 Name The Second Floor West Balcony~ Descr A wide balcony overlooks the stone staircase, and footprints can be seen in the dust coating the floor. A large archway leads east to the second floor hallway, and the stairs lead down to the first floor. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door east~ ~ 0 6454 A large archway leads to the second floor hallway. ~ ~ Door down~ ~ 0 6432 The stairs lead down to the first floor. ~ ~ End #6454 Name The Upstairs West Wing~ Descr Dust carpets these ancient halls. Old faded tapestries line the walls depicting scenes of battle from times long past. To the north a door leads to one of many rooms in this hall. To the west an archway leads to the staircase, and to the east the hallway continues. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door north~ door closed~ 0 6455 This door is plain yet solid. ~ door~ Door east~ ~ 0 6456 The hallway continues in this direction. ~ ~ Door west~ ~ 0 6453 An archway leads to the western staircase. ~ ~ End #6455 Name A Study~ Descr This small room is simply decorated with a desk and chair, and a few small shelves with books. Dust covers everything in a thick blanket and old cobwebs hang from the walls. The door leads south to the hall. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Reset M 6418 9 100 Reset E 6409 16 100 Door south~ door closed~ 0 6454 This door leads back to the hallway. ~ door~ End #6456 Name The Upstairs West Wing~ Descr Footprints wander in strange paths through the dust coating the floor of this hallway. A glass door leads to a room to the south. The hall continues to the east and west. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Reset M 6404 1 100 Reset E 6414 16 100 Door east~ ~ 0 6458 The hallway continues in this direction. ~ ~ Door south~ door closed~ 0 6457 This strange door is made from glass decorated with etchings of flowers and swirls that make it impossible to see the room on the other side. ~ door glass~ Door west~ ~ 0 6454 The hallway continues in this direction. ~ ~ End #6457 Name The Powder Room~ Descr A lady's dressing table sits against the wall, with a collection of bottles, brushes and various other items organized neatly on top. The mirror is oddly intact. A glass door leads back to the hallway. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Reset M 6410 1 100 Reset E 6410 5 100 Reset E 6405 16 100 Door north~ door closed~ 0 6456 A glass door leads back to the hallway. ~ door glass~ End #6458 Name The Upstairs Hallway~ Descr Dust motes fill the air, but it is unclear as to what caused them to drift up from the floor. The footprints do not look entirely human. To the north is a large black door, and the hall leads east and west. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door north~ door closed~ 0 6459 This large black door is carved with decorations and has a silver handle. ~ door black~ Door east~ ~ 0 6460 The hallway continues in this direction. ~ ~ Door west~ ~ 0 6456 The hallway continues in this direction. ~ ~ End #6459 Name The Servant's Room~ Descr This room is decorated simply with an old bed and a small desk. An odd looking lantern is attached to the ceiling, giving off a moderate amount of light. The desk is empty except for a photograph in a small frame. To the south a door leads back to the hallway. ~ Flags no_mob indoors no_recall~ Sector inside~ Regen 100 100 ExtraDescr photograph frame picture~ The photograph is of a lovely lithe woman with long black hair, very pale skin and slanted eyes. Looking closely, you realize she looks exactly like Morticia Adams. ~ Reset M 6403 1 100 Reset E 6408 0 100 Reset E 6415 17 100 Door south~ door closed~ 0 6458 A large black door leads back to the hallway. ~ door black~ End #6460 Name The Upstairs East Wing~ Descr There are several cobwebs hanging from the ceiling in this part of the hallway. The faint footprints indicate that the dust has not been disturbed for some time. The hall continues to the east and west. To the south is an ivory door. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door east~ ~ 0 6462 The hallway continues in this direction. ~ ~ Door south~ door closed~ 0 6461 This ivory door is yellowed with age and has a white handle. ~ door ivory~ Door west~ ~ 0 6458 The hallway continues in this direction. ~ ~ End #6461 Name The Second Floor Library~ Descr Shelves full of books line the walls of this room. A large opening in the center of the room is blocked by an iron railing, broken only at an access point with a ladder leading down. An ivory door leads north. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Reset M 6418 9 100 Reset M 6419 1 100 Door north~ door closed~ 0 6460 This ivory door leads back to the hallway. ~ door ivory~ Door down~ ~ 0 6428 An iron-runged ladder leads down to the first floor of the library. ~ ~ End #6462 Name The Upstairs East Wing~ Descr Cobwebs drape across the walls in this section of the hallway. This section seems darker than before, but the shadows also seem to shy away from the door to the north. To the east an archway leads to the east staircase, and the hallway continues to the west. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Reset M 6418 9 100 Door north~ door closed~ 0 6463 Elaborate sigils have been carved into this door. ~ door carved~ Door east~ ~ 0 6464 ~ ~ Door west~ ~ 0 6460 ~ ~ End #6463 Name The Quiet Sanctuary~ Descr A circular space filled with pillows is in the center of this simple, pristine room. The white walls glow with a gentle light, and a sense of peace and safety permeates everything. The door to the south leads back to the second floor hallway. ~ Flags no_mob indoors safe~ Sector inside~ Regen 100 100 Reset M 6405 1 100 Reset E 6413 16 100 Reset E 6412 -1 100 Reset E 6411 -1 100 Door south~ door closed~ 0 6462 The door leads back to the hallway. It is the only thing keeping you safe. ~ door~ End #6464 Name The Second Floor East Balcony~ Descr The remains of the broken staircase can be seen, crumbling and cracked even as they are covered in dust and debris. A balcony to the west leads to the second floor hallway. ~ Flags dark no_mob indoors~ Sector air~ Regen 100 100 Door west~ ~ 0 6462 An archway on the balcony leads to the second floor hallway. ~ ~ Door down~ ~ 0 6429 The bottom of the eastern staircase is this way. ~ ~ End #6465 Name The Top of the North Staircase~ Descr Gloom permeates this space, and dust and cobwebs coat everything. A large archway decorated with grimacing faces leads into a second floor hallway. The stairs lead back down to the first floor. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door north~ ~ 0 6466 An archway leads to the second floor hallway. ~ ~ Door down~ ~ 0 6426 The stairs lead down to the first floor of the castle. ~ ~ End #6466 Name The Second Floor Hallway~ Descr This hallway is empty. There are no doors or windows, only statues of angelic forms in alcoves in the walls. To the south a stone archway leads back to the northern staircase. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 ExtraDescr statue statues~ These elaborately carved statues were hewn from black marble and depict four angels in long flowing robes. The angel in the east wall appears to be slightly off-centered compared to the others. ~ Reset M 6418 9 100 Door east~ door closed~ 0 6467 A black stone statue of an angel stands inside an alcove in the wall. ~ statue~ Door south~ ~ 0 6465 An archway leads back to the northern staircase. ~ ~ End #6467 Name The Upper North Hall~ Descr The hallway seems much darker in this part of the castle. Dust coats everything. Two black statues stand in alcoves on the wall, one to the west and one to the south. A door is to the east, and to the north this hallway continues. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 ExtraDescr statue statues~ These black marble statues depict angels dressed in flowing robes. Each one is standing inside an alcove space. The angel on the west wall seems slightly off-center. ~ Door north~ ~ 0 6469 The north hallway continues in this direction. ~ ~ Door east~ door closed~ 0 6468 This black door is unmarked and is not decorated in any way. ~ door~ Door west~ door closed~ 0 6466 An angel carved from black marble stands in an alcove in the wall. ~ statue~ End #6468 Name The Meeting Room~ Descr A large stone table with six stone chairs is in the center of this room. There is a fireplace against the wall, and tapestries hang from the ceiling to the floor. A door leads west to the hallway. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door west~ door closed~ 0 6467 This door leads back to the northern hallway. ~ door~ End #6469 Name The Upper North Hall~ Descr The dust seems to have been disturbed in this section of the hallway. There are three doors here. The doors to the north and east are heavy and look as though carved from granite. The door to the west is simple and made of wood. The hallway continues to the south. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Door north~ door closed~ 0 6470 This immense granite door is carved with the sigil of a dragon. ~ door granite~ Door east~ door closed~ 0 6476 Elaborate roses are carved into this granite door. ~ door granite~ Door south~ ~ 0 6467 The hallway continues in this direction. ~ ~ Door west~ door closed~ 0 6471 This plain door was constructed from sturdy oak planks and bound in iron. ~ ~ End #6470 Name The Throne Room~ Descr An immense granite throne rises from the floor against the northern wall, facing the door. Large tapestries drape from the ceiling to the floor depicting rather gory scenes of battle. Candles line the red carpet that travels from the floor to the throne, casting a cold blue light about the room. The door leads south to the hallway. ~ Flags no_mob indoors no_recall~ Sector inside~ Regen 100 100 Door south~ door closed~ 0 6469 An immense granite door has been decorated with the carving of a dragon. ~ door granite~ End #6471 Name The Study~ Descr A wide rounded desk sits in the center of this room, with a tall backed chair behind it, and two small chairs in front. The desk is empty except for a blotter, an inkwell and a quill pen. The door to the west leads out to the hallway. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Reset M 6409 1 100 Reset E 6451 -1 100 Door east~ door closed~ 0 6469 This plain oak door bound in iron leads back to the hallway. ~ door~ Door west~ door closed~ 0 6472 The iron bars of this window look as though they could be swung open. ~ window~ End #6472 Name On the Window Ledge~ Descr One foot of stone juts out from the wall, offering just enough room for one person to stand and to move sideways. Far below, the roaring river churns around rocks and debris. One false step could end badly. To the east is a window leading back into the castle. ~ Flags ~ Sector mountain~ Regen 100 100 Door north~ ~ 0 6473 This narrow catwalk seems to lead to another window to the north. ~ ~ Door east~ door closed~ 0 6471 The iron bars of this window look as though they open and close on a hinge of some kind. ~ window~ Door west~ ~ 0 6478 To go this direction would be foolhardy at best. ~ ~ End #6473 Name On the Window Ledge~ Descr One foot of stone juts out from the wall, offering just enough room for one person to stand and to move sidways. Far below, the roaring river churns around rocks and debris. A strong breeze blows here, increasing the danger. To the east a window leads back into the castle. ~ Flags ~ Sector mountain~ Regen 100 100 Door east~ ~ 0 6474 An open window leads into a dark room of some kind. ~ ~ Door south~ ~ 0 6472 The narrow catwalk seems to lead to a window in this direction. ~ ~ Door west~ ~ 0 6479 It would be most unwise to head in this direction. ~ ~ End #6474 Name The Hidden Treasure Room~ Descr There was once a large door leading south from this room, but it has been sealed with blocks of stone. Dust motes float through the air, making it difficult to breath. There is a glittering of something on the floor, reflecting from the light. The window is the only way out. ~ Flags dark indoors no_recall~ Sector inside~ Regen 100 100 Reset O 6420 0 100 Reset P 6422 6420 100 Reset P 6423 6420 100 Reset P 3199 6420 100 Door west~ ~ 0 6473 An open window leads outside. ~ ~ End #6475 Name The Brides Burial Chamber~ Descr Three open coffins lined in white satin sit upon stone altars in the center of this chamber. A faint mist swirls around the base of each altar and pools across the floor. It is utterly silent here. An archway to the west leads back into the crypt. ~ Flags dark indoors no_recall cone_of_silence~ Sector inside~ Regen 100 100 Reset M 6415 1 100 Door west~ ~ 0 6450 An large stone archway leads back into the crypt. ~ ~ End #6476 Name The Lady's Retreat~ Descr Semi-transparent cloth drapes across and hangs from the ceiling, partially obscuring this room. There are cushions across the floor, and strangely a mirror is attached directly to the ceiling. A strong odor of perfume fills the air. The door leads west to the hallway. ~ Flags no_mob indoors no_recall~ Sector inside~ Regen 100 100 Reset M 6406 1 100 Reset M 6407 1 100 Reset M 6408 1 100 Door west~ door closed~ 0 6469 This granite door has been decorated with the elaborate carvings of roses. ~ door granite~ End #6477 Name Directly Beneath the Bridge~ Descr The elaborate stonework preventing this bridge from collapsing is amazing, considering the amount of weathering it has sustained over the centuries. The stone is quite smooth from the wind and rain, and yet seems just as strong as ever. A ledge in the cliff face is directly below this point, and the bridge is directly above. ~ Flags no_mob~ Sector air~ Regen 100 100 Door up~ ~ 0 6412 The bridge to the castle is directly above you. ~ ~ Door down~ ~ 0 6443 The ledge below seems to be at a cave opening of some kind. ~ ~ End #6478 Name Above the Roaring Falls~ Descr Far below the winding river roars and churns around rocks, carving its way into the earth. There is only enough room to head north or east from here. ~ Flags ~ Sector air~ Regen 100 100 Door north~ ~ 0 6479 This way is no better than where you currently are. ~ ~ Door east~ ~ 0 6472 The window ledge looks much safer than where you are right now. ~ ~ Door down~ ~ 0 6480 To head in this direction would mean certain death. ~ ~ End #6479 Name Above the Roaring Falls~ Descr Far below, the roaring falls of the river echo up from where they churn about the rocks and carve their way into the earth. The only way to go is south, or east to the window ledge. ~ Flags ~ Sector air~ Regen 100 100 Door east~ ~ 0 6473 ~ ~ Door south~ ~ 0 6478 This way is no better than where you are right now. ~ ~ Door down~ ~ 0 6480 To head in this direction would mean certain death. ~ ~ End #6480 Name Smashed Against the Rocks~ Descr As the water suddenly swirls about, it catches your body and repeatedly smashes it with extreme force against the rocks, over and over. The battering cannot be stopped or prevented, and you cannot reach the surface of the river to get that necessary breath of fresh air. ~ Flags ~ Sector underwater~ Regen 0 0 End #0 #MOBPROGS #0 #$